“Authentic” Russian Folktale Generator

Take a spin and generator an authentic Russian folktale!

Here’s what I got from these selections:folktale

function 6: antagonist(s) attempts to deceive victim(s) / protagonist(s) in order to take possession of them or their belongings = trickery (eta)

eta3 — use of other forms of deception or coercion

function 7: victim(s) / protagonist(s) accept deception and unwittingly help antagonist(s) = complicity (theta/lamda)
zeta3 — information received by other means

function 8: antagonist(s) causes harm or injury to victim(s)/member of protagonist(s)’s family = villainy (A)
A11 — casting of a spell, transformation

function 8a: one member of family lacks/desires something = lack (a)
a5 — lack of money or means of existence

function 19: initial misfortune or lack is liquidated = liquidation (K)
K8 — breaking of spell on victim

function 19: initial misfortune or lack is liquidated = liquidation (K)
K6 — poverty done away with thru use of magical agent

function 30: false protagonist(s) or antagonist(s) punished = punishment (U)
U — punishment of false protagonist(s) or antagonist(s)

function 31: protagonist(s) marries and ascends throne = wedding (W)
W#* — protagonist(s) weds and ascends throne

dramatis personae:
person sought-for:


A little wordy, but you get the idea!

Make your own here.


Beneath floes



In my Digital History seminar at Carleton University we were introduced to this game, called Beneath Floes. It is a hypertext story, where players can chose between different links to progress through the game.

The game features a number of different Inuit myths, including the  Qalupalik, a creature with human-like characteristics, who kidnaps and drags children below the ice. (Some of you might remember this story from Robert Munsch and Michael Kusugak’s “A Promise is a Promise.”)

The game can be played in Inuktitut, something which is pretty rare. In our seminar we talked about how hypertext games such as this (which you can create using an open-source tool such as Twine) can be used to showcase narratives/characters/themes frequently omitted from mainstream games.

It’s a unique way to learn and interact with Inuit mythology, so if that interests you, take a peak!




An Interactive Thanksgiving: Finding out where your food comes from

Happy Canadian Thanksgiving everyone! Here are 2 ways to interact with your meal this year, one from Parks Canada and the other from the Smithsonian.

1. Where did your Thanksgiving dinner come from?

Thanksgiving using ESRI


Thanks in part to the Smithsonian and a company called ESRI, you can deduce where abouts your holiday meal ingredients are from! Follow the link to see where in the US your food is probably coming from.

2. Parks Canada Heritage Gourmet App

From Parks Canada-Parcs Canada's new app, Heritage Gourmet.

From Parks Canada-Parcs Canada’s new app, Heritage Gourmet.

Last year Parks Canada rolled out this app that features some recipes from historic sites.  Download the app and starting cooking some historic goodness through this link.


Views from the North: Photo-based learning with Inuit elders and youth

Views from the North is a collaboration effort between Nunavut Sivuniksavut, an Inuit training program, and Carleton University, with the aid of Library and Archives Canada (LAC.) Students from the Nunavut
Sivuniksavut conduct interviews with Elders in their communities, using repatriated photographs taken 50 to 70 years ago in the region.
Views from the North

To learn more about this visual repatriation, visit Views from the North’s website. The interactive website allows users pinpoint the original locations of these photographs, and combines them with interviews with Elders. A great website and project, please take a look!